Session the Sixth

Grieving the loss of his stalwart companion Milo, Fray stood vigil through the night in prayer and meditation, supplicating the Archangel Raphael for intercession. As morning dawned, the angel saw fit to restore Milo's life to him. This being the second time he had died and been raised from the dead, Milo was now known as Milo Thriceborn. Furthermore, he had returned from death bearing the Divine Gift of miracle-working, and moved up from his status as a mere strongarm to being a cherished retainer.

After bidding Jacques Le Vert farewell, Fray, Baraldur, Cruum and Milo set off for the Loremaster's tower with the scrolls they had received from the Oracle. Médard graciously received the scrolls and agreed to answer any questions the adventurers had about the island. Cruum inquired about the nature of the Great Sea Worms, and was told that the horrid beasts were infernal in nature, but had not troubled the island until about 400 years ago. The onset of the beast's depredations had coincided with the disappearance of a great wizard known to have fiendish heritage. Baraldur asked about Ix, and Médard related that he had read of one so named who had walked the island just over a century past. This man Ix had visited many villages and lonely places of the island with a cloaked companion in tow, and each place he visited had experienced an upsurge in awful violent crimes. Rumors surviving from the period held that Ix had sought knowledge of his father, but had departed in disappointment.

Fray asked the Loremaster if he knew of any enchanted items of holy aspect which might be found upon the island. Médard told him of a wondrous shield said to grant boons to one who held it aloft beneath the night sky in full view of the stars. The last reported resting place of this shield was a village long ago destroyed, which lay at the eastern foot of the mountains. Before departing, the rogues asked Médard if there might be another who would know more about the great archmage whose disappearance had incited the worms' coming. The Loremaster related that if one traveled to the foot of the mountains and beyond two rivers, there was a still tarn high in an isolated valley. There dwelt a scion of one of the thirteen fallen kingdoms of lost Atlantis, who might know more. Thanking the old man, the adventurers departed in haste to seek their fortune.

They encountered and slew a strange legless lizard with batwings which they encountered in the high crags, and made their way down to the foot of the mountains. There they found the cinder-strewn ruins of a village long dead, burned down over a hundred years past. As they approached one of the more complete buildings, a six legged salamander of crimson hue came forth to devour them. The beast was of twisted shape, and its upper body was erect like a man, making its semblance somewhat like that of a centaur. The beast was not too physically strong, but was able to emit a cloud of poisonous gas which nearly killed Fray and slew Cruum's last shieldman, Leon. Once the beast was slain, Fray recovered a silver shield emblazoned with a white antler with seven tines from the ruins of a church. That night, Fray knelt beneath the stars and held the shield aloft in prayerful attitude, and was blessed with a measure of divine protection in battle for the next day.

The party continued their journey, crossing two rivers and spending a brief time in a small town called Alando. Heading into the mountains, they eventually came to the tarn, a verdant place of still waters where many crocodiles, armadillos, and crabs flourished. As they surveyed this hidden paradise, a woman of striking beauty garbed in a shimmering argent dress, her neck adorned with pearls. Cruum knelt in obeisance before the lady of the tarn, and begged her name and her counsel. She identified herself as Sophonisba, last scion of the Kingdom of Cancer. It was fortunate for Cruum that the lady was well disposed toward him, for his next question caused her no small consternation; when the dwarf inquired about the vanished wizard, the skies about the tarn grew dark, and the lady's sad eyes took on an edge of malice. She related that the wizard had not died, but was imprisoned still on the island, and that his crime had been the foul betrayal of his lady love. Pressed with further questions, Sophonisba divulged that the wizard had been a lover of the enchantress Rionach Dihada, and had been unfaithful to her, sporting with a nereid who lived in the waters about the island. After the Dihada imprisoned him within a place called the Cave of Mists, she sealed the cave with a Word of Power, which she then shattered into four pieces which scattered upon the five winds. The great Enchantress, bereft and betrayed, then cast a spell which enraged the great sea worms and caused them to destroy any vessel which came near the island. When asked the name of the imprisoned wizard, the lady answered: Merlin.

The adventurers left the tarn and its hallowed guardian, humbled and perplexed. Sophonisba had not known the location of the Cave of Mists, but owed that one of the other scions of the Zodiac might. Her sister Gepaepyris of Pisces lived on the northwestern coast, near the fishing town of Corte. Baraldur noted that the sign of this mage aligned with his own, and under this auspice declared that he would speak to her and learn what he could. The party set off through the wilderness, skirting the northern edge of the mountains. Deep in the forest, they encountered a werewolf-like beast with a pink crabshell upon its back. It was easily slain.

Upon reaching Corte, the adventurers set about restocking provisions and basic equipment. Cruum spent a month and much silver trying to find a retainer, but was unsuccessful. Being unable to find a skilled companion, he instead hired five new strongarms, Turburt, Gamel, Warin, Guy, and Silvester. The party then made for Gepaeprys' demesne. It lay on a small island in a bay, and Cruum and his men built a coracle so that the party might pay a visit. The scion had the form of a white haired crone, stooped and worn by uncounted centuries. She received Baraldur well, and agreed to answer his questions. She was able to tell him the name of Merlin's illicit paramour, the nereid Orestia, and that she still dwelt upon the island, in a bay on the southeastern coast near a statue fashioned by the wizard in her likeness. The hag new nothing of the Cave of Mist's location, however.

Before traveling to meet this doxy of the deep, Fray desired to seek out another ancient pagan altar to convert. In a secluded cove north of Gepaepyris' demesne, he found a small shrine to Poseidon. In the waters nearby swam a bizarre creature, a skyblue two-headed pidgeon the size of a pony. Cruum roared with laughter at the sight of the creature, and set about devising a means to capture it. Fashioning a man-catcher from a ten-foot pole and a length of rope, he lured the beast to the shore and managed to restrain it, though he took a few wounds from its piercing beaks. The creature was then hog-tyed and trussed up to be carried hanging from a ten-foot pole carried between two men. Fray entered the nearby shrine, warded himself with magical protection, sprinkled the altar with holy water, blessed it, and converted it to his own god's influence.