Session the Eighth

Orestia spoke of the days of antiquity when great Atlantis formed from thirteen kingdoms and stretched all the way from Susran in the Mediterranean Sea to the black cityport of Tartessos in the New World. Betwixt these lay Poseidonis, now Corsinia, where now the last fallen remnants of the empire could be found, confined to a few strange souls and a smattering of spider-haunted ruins. Thanking the naiad for her hospitality and taking the word of power secured within a bubble within a clamshell within Cruum's sabertache, the party, these being the dwarf Cruum Tinyhammer of White Hill, Cruum Gore-Beard, Friend-Reaver, Bearslayer, Thrall of the Mushroom King, Cruum of the Weeping Shield, Alarbusbane, Master of Emmerin Tor, Friend to Xvarts, Leader of Dead Men and Beloved of Freya (She of the Golden Tears), also good Baraldur, forsaker of the Holy Catholic Church, who struck down Gabor who struck down Fray and the aforementioned Cruum, embracer of the Old Ways and the Gods of His Fathers, soon-to-be Lord of the Pearl Trident, Unworthy in the eyes of Saint Procopius, and Of the House of the Fish, and lastly the aforementioned Fray, champion of the Holy and Undivided Trinity, wielder of the Divine Gift, keeper of the Shield of Paradise, for whom Milo Thriceborn died twice, Heresiarch of an unspecified doctrine, and Speaker to Animals, did return to the surface to heal themselves and recover spells.

Upon the shores where camped Cruum's strongarms they found the seawrack and wreckage of a fine strong ship which upon the godly sea had been set upon by a diabolic great sea worm, capsized and dashed to smithers, its human occupants drowned or consumed and its treasures lost to the deep. One soul from among the crew and passengers had been spared and this fellow, a fat easterner, lay draped in his sopping cloak by the cookfire, deep in dreamless sleep. Cruum advocated robbing the man and made to do so, but his hand was stayed by Fray and Baraldur, who thought it better of it. The man came to presently and owed that his name was Andronikos Xiphilinos, lately of Constantinople, who fled his homeland and the depredations of the Turks seeking to learn the ways of the barbarian Westerners. The others told Andronikos of his plight, being upon the island of Corsinia which admits not casual egress. This news much distressed the Byzantine, but thanking his Eastern Orthodox God that he yet lived, he agreed to accompany his rescuers in their travels until escape from the island could be effected.

Plunging back into the sea, the adventurers entered the caves once more, only to encounter a pair of sea trolls. These vicious aquatic predators sheared through the defenses of the benthic explorers, forcing them to retreat to the surface one more. Knowing the cavern entrance would be impassible for some time, the party contrived to ask their dolphin friend how they might help him re-unite with his pod. The dolphin was unsure, but told them that he felt a benevolent presence to the west, out in the sea. This cryptic premonition was enough to induce the others to set forth to seek the council of whatever the dolphin's psychic probings had discovered. The aura emanated from a grove of seaweed some miles from the shore. Within the waving tendrils of green the party discovered a giant sea horse, a wise and powerful steed of Mananaan Mac Lir. The marvelous creature giving his name as Melusidar greeted them, and with promting divulged a description of his homewaters, the holy silversea which rings the pink-white shores of the Island of Worldheart far to the west. Upon those shores where only the greatest mortal heroes may tread there lies a great hall wherein dwells a beautiful and virtuous maiden, a warden of the Gods gifted with youth and beauty everlasting, awaiting the coming of worthy warriors. Cruum expressed disinterest in any maiden "of virtue." Andronikos picked up a golden scale of the sea horse and concealed it within his sleeve. When asked about the dolphin pod, the sea horse related that a short time ago there had been a great shipwreck off the coast of the island, caused by a great sea worm exacting its grim duty on a ship which strayed into the enchanted waters of the island. This pod of dolphins had rushed to the aid of the castaways only to be slain and scattered by the worm. Melusidar directed the heroes where they might begin their search for the remains of the pod.

Heading north in accordance with Melusidar's direction, the party came upon a band of ten dolphins engaged in mortal conflict with a group of marauding locathah, the leader of which sat astride a giant eel. Coming the aid of the dolphins, the part won the day and slew the wiley fishmen. The leader of the dolphins, their elder, thanked them for their timely assistance and the return of the younger specimen, and pledged the pod's loyalty to whatever undertaking the adventurers might require. Accordingly, the party returned to the sea-cave with their new companions and turned the tide of battle against the waiting trolls, slaying the creatures and thwarting their regeneration by means of a crushed up paste composed of a small crustacean of which Melusidar had disclosed the utility. The trolls destroyed, the adventurers sought the temple of Amphitrite, now a stronghold of the foul homarids or lobster-men.

Finding and entering the temple, the warriors and their dolphin companions confronted a band of homarids which they thwarted with spell and spear. Before all were the slain, the creatures called in their burbling bubbletongue for relief, which arrived in the form of a corkscrewshelled shaman wielding a coral staff and two hulking warriors. These presented a great challenge to the heroes, and sadly in the course of the awful conflict the elder dolphin was killed. In the end, however, the homarids were slain and temples riches, a great store of jewelry and gems, along with a fabulous iridescent trident were laid open to the conquerors. Also discovered was the former altar of Amphitrite, now consecrated to Blidoolpoolp, the Great Mother of the homarid race. Fray made plain his intentions to convert it.

Grieving for the loss of a brother-in-arms, Cruum and Baraldur devised a ritual seeking the intercession of Njord, the sea-god, asking him to restore the elder dolphin to life. Despite the offering of a fine emerald, Njord was unmoved by the plight of His supplicants, and for their impertinence in asking such a boon of one so great He inflicted upon Cruum a divine injunction to convert the altar of Blidoolpoolp to honor His own greatness. Sensing an inevitable conflict of interest, the adventurers silently contemplated their situation, enclosed in their bubble of light deep beneath the waves...