Session the First

One fine day in the spring of the year of Our Lord 1311, three brave adventurers arrived in the town of Piledup, situated on the western fringe of the vast kingless region betwixt Bretonnea and the Misty Mountains known as the Hinterwilds. These three rogues were Cruum Tinyhammer, a dwarf of the White Hill prone to stuttering and unfond of dust, Baraldur, a wandering warrior with a sense of smell unheard of outside of legend, and Fray, a holy warrior and leader of a band of loyal fanatics who followed him for the promise of salvation and one gold piece a month. The master of the town related to these warriors three that the town's wells had gone mysteriously dry. He blamed the notorious Wizard of Emmerin Tor, an individual who dwelt in a system of caverns beneath an ancient heap of rock thrusting up from the land about twenty-five miles south of town. He offered the adventurers three hundred silver pieces if they could destroy the wizard and return the town's water supply.



With little deliberation, the adventurers accepted the offer and headed to the Tor. En route, they encountered a giant toad upon the high heath. Fray's band of slingsmen stoned the blasphemous beast, and Cruum and Baraldur moved in to finish it off. Baraldur was nearly swallowed by the horrid creature before it was beaten to a pulp.



The party arrived at the Tor, searched out the cave entrance, and descended into the depths with the aid of a ball of light conjured miraculously by Fray. They descended into a small room and encountered eleven ugly little blue men, of the race of xvarts, who challenged them in the name of the Wizard of the Tor, and then attacked them. As soon as the fighting broke out, five of the xvarts rushed out of the room, but their remaining brethren fought like caged tigers. Despite their ferocity, the strange little men were soon annihilated.



The party decided to seek out the ones that had fled and attempted to follow their trail. They ended up walking right into the returning party of xvarts, now led by the wizard's overseer, a burly barbarian equipped with an axe, horse hide shield, and studded leather armor. The barbarian, Gabor, struck down Cruum the dwarf and moved in on Baraldur.  But Baraldur was a match for the horsemaster, and struck him down with a mighty blow from his trident.  Sadly, he was cut down by a xvart moments later.  In his desperation he called out to Saint Procopius, but his pleas fell upon deaf ears. With two of his companions down, Fray moved in, taking up fallen Baraldur's trident and dealing a fatal blow to the xvart. He then roused Cruum with the aid of some healing magic and the two fell to destroying the remaining xvarts. After three of the xvarts had been killed, the remaining two of them fled into the darkness, never to be heard from again.



Fray's skill lay not only in faith healing. He was knowledgeable in the lore of herbs and medicine as well, and he managed to save Baraldur's life, though he would carry a mark from his wound all his days. The party continued into the darkness and found Gabor's chamber, from which they lifted a gaudy brass hookah, ignoring the many clay jars filled with fermented mare's milk. They moved on, and encountered many twisting passages and forks. At one point, finding themselves in a dead end, they were ambushed from behind by a gelatinous cube which attempted to dissolve Fray! The party reorganized and managed to slay the abomination, which left behind an impressive array of coinage.



Eventually one passageway lead the party to a great door adjoining a chamber filled with more xvarts. Challenges were shouted and threats were delivered and acted upon. In the ensuing carnage, all of the xvarts were slain. The party opened the door and followed the way to a nicely furnished chamber in which they found the wizard himself! He was seated at a desk writing, and upon seeing these fine adventurers in his chambers, he looked up and spoke thus:



"Right. You have defeated my guardians, foiled my traps, and penetrated my sanctum. I am bound by Wizard Law to yield to you a portion of my treasure of your choosing. Please follow me."



Fortunately the daring rogues saw through the wizard's clever ruse and immediately moved to attack him. Alas, Saint Procopius saw this as an excellent opportunity to remonstrate Baraldur for his earlier impertinence, binding his limbs so that he could not move. The wizard, for his part, was no slouch and managed to deploy a sleep spell which felled all but Cruum, leaving him to single combat with his sorcerous foe. Cruum slew the wizard in two blows and set about looting the place before his companions awoke, pocketing a small gem for himself. The wizard's quarters and workshop were ransacked, turning up a good amount of silver, some books, a little gold, and a mysterious scroll depicting a map of some caverns wrapped around a key. Confident that they had achieved their goal, the party severed the wizard's head as proof of their deed and returned to Piledup.



Hamish, the town's master, was glad to hear that the wizard's threat was ended, but noted that the waters had not yet returned and asked if Cruum and his friends had uncovered how the wizard had managed to divert the waters. The party owed that they had not, and received merely half the promised sum, with the other half to be delivered upon the water's return. After training and re-outfitting, the dashing roustabouts returned to Emmerin Tor once more.



This time, the party explored other parts of the caverns and saw many strange sights. They encountered dire bird men, a magical pool which made one of Fray's followers disappear before their eyes, and a large muscled crocodile man who transformed into a venus flytrap in the midst of battle. Worst of all, they blundered into the quarters of four norkers, bad humored creatures with skin like living rock. Their mortal weapons served to slay three of the monsters, but one of them seemed night invincible. In the middle of the battle, one of Fray's followers, a young man named Spike, was brutally killed, his face gnawed off and his chest caved in by a norker's club. Eventually, after many futile attacks and the increasing sureity of a norker victory, Cruum called upon Thor himself to smite the unregenerate greenskin with a magic missile. To the delight and awe of all, Thor granted the request, and Cruum's soul blazed with golden power as the thunder god channelled through him power manifesting as a tiny golden hammer which flew forth and vaporized the norker. Fray attributed the miracle to an act of Christ, and Cruum noted that there were many similarities between Christ and Thor. The party declined to take with them the norker's stash of grog and returned to the surface to heal and prepare for another descent.