Session the Sixteenth



-Exploration, including fighting lava children and running away
-Using a commune spell with St. Cuthbert to find out the correct use of the scroll scraps. 
 -The party finds an immense chamber of purple stone at the center of which is a stalagmite/stalactite pair between which rests an orb of impenetrable darkness. Cruum surmises that this must be one of Nidhoggr's eggs. Andronikos senses that he is capable of controlling this force, but declines to do so.
-The party finds the final chamber of the cave, in which rests an immense Roman sundial wrought of iron upon which falls a sing shaft of watery light. Speaking the Word of Power shatters this, freeing the wizard Merlin from his long stasis. He is impassive when told of Orestia's longing for him, chuckling and making a quip about "a bit of action on the side."
-The party re-encounters the lava children with Merlin in tow; the great wizard annihilates them with an excellent prismatic spray stored within his staff.
-The wizard levitates the party through the cave's watery entrance. Once outside, he calls upon the Five Winds to pick up the party and carry them to Gafulforda (Cornwall).
-Leads the PCs to a humble cottage and retrieves some spell books, then out to a field where rests Artur's Dolmen. The wizard speaks some arcane words, and lightning splits the dolmen in twain, revealing the figure of King Arthur returned. Merlin enjoins the PCs to kneel before the true king of all Aglarron.
-The PCs reluctantly bend the knee to the the reborn Arthur, feeling wary about the whole thing, except for Andronikos.

Session the Fifteenth


Exploration of the Cave of Mists:  

-Fighting a giant troll in a room full of mist that renders all combatants invisible.

-Ice trolls, margoyles, and silver golem. 

-Talk to galeb duhr. 

-Fight invisible stalker, encounter carnivorous amber mist.

Session the Fourteenth


Session the Fourteenth

-Cruum finds the sword Ogrenix grasped in the hand of a petrified warrior.

-The party finds a house, inside a vase containing a gem. They take the vase. Fray talks to earth worms.

-The party encounters centaurs. A bloody battle, four of them are slain, the others surrender & are allowed to keep their lives.

-The party encounters satyrs in a willow grove with faces. The satyrs challenge them, but when they hear the quest is to help a comely young maiden, they readily join.

-Battle at the oak tree. A sylph and five pixies are fought. Most opponents are invisible, but eventually overcome. Ogrenix proves its worth against magic-using creatures.

-Inside the tree among pixie treasures is a large glob of sap containing Beatrice's soul. The party takes this back to Zilia and frees Beatrice.

-The fourth word of power impresses itself upon Baraldur's brain, driving him briefly insane.

-The party travels to the cave of mists, impresses all four words upon Baraldur's suffering brain, and speaks out the word of power.

-The barrier shatters, causing strange phenomena the world over.

-The party enters the cave of mists.

-One room contains a stalactite dripping black liquid into a natural bowl. This liquid produces impenetrable black mist when dripped upon the ground.

-The next room contains a large pool of deep blue water with seven shafts of light falling into it.

-It also contains a vitriol essence, which is destroyed by a depth charge.

-Baraldur explores the pool & subjects himself to the effects of white and green mist.

-Through experimentation the party discovers that the bottom of the pool emerges into air. They put on their armor and dive through. Emerging from the other side causes them to fall 20' into a chamber. Two of Cruum's men die from this.

-The party crosses a bridge overspanning a river of flame. Two ettins challenge them and are slain. The party encounters a set of heavy iron doors & loots the ettin's treasure, which consists of some coins and gems.